WIDYANINGSIH, S. THE EFFECT OF VISUAL NOVEL BASED PC GAME: FRUIT AND VEGGIE STORY TO INCREASE KNOWLEDGE, FRUIT AND VEGETABLE CONSUMPTION AMONG SCHOOL-AGED CHILDREN . PREPOTIF : JURNAL KESEHATAN MASYARAKAT, [S. l.], v. 6, n. 3, p. 2606–2615, 2023. DOI: 10.31004/prepotif.v6i3.8106. Disponível em: http://journal.universitaspahlawan.ac.id/index.php/prepotif/article/view/8106. Acesso em: 25 nov. 2024.